Update 11.17.1

Release Date: April 30,2020



New Talent Set-Horseshoe of Speed!
The subset consists of seven talents; one of them is main while others upgrade its properties. Unlike many other collectible subsets, these talents will suit every single Hero :) All these talents are obtainable through a new event in the full-screen interface—Gitana's Swiftness. Learn more about the event here.

Special Talent
In addition to the new subset, the update 11.17.1 brings to Praya a separate collectible talent—Oracle's Eye

A theme quest will soon appear in your Castles. Complete it to seize this talent for your collection :) Stay tuned!

QoL change in selling
For your convenience, we removed the pop-up confirmation window for exclusive talents that appeared during selling. Tidying up the Library became much faster and easier :)

Heroes
Deceiver  The derisive Hero had some abilities that gave him an excessive advantage in particular situations.

  Mind Games   Range is reduced by 25% 

 Fire Wave   The first wave now deals physical damage while the second (upgraded), magic damage.  Reactivation causes the wave to turn back after a slight delay. 

 Mania   Duration of the ability is increased to 9 seconds (instead of 6).  Cooldown is reduced to 72 seconds (instead of 90).</li>  Deceiver transforms into his ultimate form faster.</li> </ul>

<p style="text-align:justify;"> Madness Spark   The first attack is now always critical.</li> </ul> S.Putnik <p style="text-align:justify;"> When building Intellect, the main sniper of Praya sometimes was not effective enough. Especially when it came to his mantraps.

<p style="text-align: justify;"> <p style="text-align:justify;"> Weighty Argument   Damage is increased to 28-247 (instead of 7-65)</li>  Stun duration is reduced to 0.7 seconds (instead of 1)</li>  The ability now has a cooldown which allows it to interact with any cooldown-reducing talents.</li> </ul>

<p style="text-align:justify;"> Steel Might   The mantrap activation now grants the hero 30% bonus Speed for 4 sec.</li> </ul>

<p style="text-align:justify;"> Devistation   The talent mechanics were reworked.</li>  Now, if the Aimed Shot talent is on cooldown and a mantrap is activated, the talent instantly refreshes</li>  If the Aimed Shot talent is ready and a mantrap is activated, the next channel duration of the talent is reduced to 0.3 sec.</li> </ul>

Woodman/Witch Doctor <p style="text-align:justify;"> Having interesting game mechanics and huge tactic potential, the Hero, however, has lately lost his ground. Let&#39;s fix it!

<p style="text-align: justify;"> <p style="text-align:justify;"> Forest Magic <ul> <li style="margin-left: 50px; text-align: justify;"> The Hero&#39;s attacks and Roots of Evil additionally drain 6-68 Health (based on Strength or Intellect, whichever is greater) when the Hero is near trees.</li> </ul>

<p style="text-align:justify;"> Overgrowth <ul> <li style="margin-left: 50px; text-align: justify;"> Range increase for Roots of Evil is now 50% (instead of 25%)</li> </ul>

<p style="text-align:justify;"> Ghostly Hunger <ul> <li style="margin-left: 50px; text-align: justify;"> Life Drain is moved to the Forest Magic talent</li> <li style="margin-left: 50px; text-align: justify;"> Now, while the talent is on cooldown, the hero&#39;s Speed is increased by 20% or by 30% when being near trees, Wicked Trees, and mushrooms.</li> </ul>

<p style="text-align:justify;"> Crow's Eye Curse <ul> <li style="margin-left: 50px; text-align: justify;"> If the ability ends early, the Crow returns to the Hero, partially refunding the cooldown</li> </ul>

<p style="text-align:justify;"> Dark Enchantment <ul> <li style="margin-left: 50px; text-align: justify;"> Each attack of the Crow has a 50% chance to blind an enemy for 2 sec</li> </ul>

<p style="text-align:justify;"> Wicked Tree <ul> <li style="margin-left: 50px; text-align: justify;"> Wicked Trees&#39; Health is increased to 360-1498 (instead of 290-1180)</li> <li style="margin-left: 50px; text-align: justify;"> Range of the ability is increased by ~57%</li> <li style="margin-left: 50px; text-align: justify;"> A delay between the tree planting and their ready state is reduced to 0.6 sec (instead of 1.5)</li> <li style="margin-left: 50px; text-align: justify;"> Fear duration (when one Wicked Tree is destroyed and nearby trees stop grabbing enemies) is reduced to 4 sec (instead of 7).</li> </ul>

Night Queen/Black Panther <p style="text-align:justify;"> Several balance tweaks for both of her ultimates. <p style="text-align: justify;"> <p style="text-align:justify;"> One flesh <ul> <li style="margin-left: 50px; text-align: justify;"> Cooldown is increased to 120 seconds (instead of 90)</li> <li style="margin-left: 50px; text-align: justify;"> Now, while the ability is active, the duration of control effects is reduced by 40% (instead of complete immunity)</li> <li style="margin-left: 50px; text-align: justify;"> The Heroine can only use her class abilities during the ultimate.</li> </ul>

<p style="text-align:justify;"> Unity <ul> <li style="margin-left: 50px; text-align: justify;"> Cooldown is reduced to 150 sec (instead of 220).</li> <li style="margin-left: 50px; text-align: justify;"> Logic behind the damage dealing was reworked. Now, when the ultimate is active, the Heroine and her pet deal 40-352 damage (based on Strength or Intellect, whichever is greater) but only to creatures</li> </ul>

Fixes
<ul> <li> Ha&#39;Ka no longer stops as he uses the Inflammation talent.</li> <li> Corrected several typos in the talent description</li> <li> Dryad is now immune to transformation effects during the Guardian&#39;s Sleep talent.</li> <li> Now Deceiver properly runs into an obstacle while teleporting with Mind Games</li> <li> Arcane Wyrm&#39;s / Dragonfly&#39;s Spell Trap can no longer cause an early end of the game when used on an enemy in the undying state.</li> </ul>