LeiX's Prime World Class and Building Guide

Hi, first I'd like to say, I started playing this game towards the end of Open Beta. My Screen name is LeiX if you'd like to ask me any questions about the game. First thing to consider when playing prime world is that the game has two parts. One is Castle mode, and the other part is the various matches you perform in. In order to succeed in this game, you should likely learn how to excel in both of these aspects of the game. Secondly, you should consider what kind of class or role you wish to fill. This game is completely based off a Class system consisting of Supports, Protectors, Vanguards, Fighters, and Slayers. However, each individual hero has it's own mechanic and this brings us to the Third thing you need to consider about prime world. Instead of items, you have talents, these talents number thirty-six and each hero has specific 'class talents' that are unique and unchangible in format. Understanding this aspect of the game will allow you to truely enjoy it.

Also, a number of guides on this site are very helpful, I will try not to overlap too much info.

Castle Mode
To explain Castle mode you must first explain resources. Each faction on this game has different names for each of these resources, but going over each one individually doesn't really help. Two of the resources are mainly used for building your castle buildings, the other (while still used for the previous reson) is also used to produce prime. This is the main purpose of your castle. Prime is a super valuable resource used to upgrade hero buildings (after level 30 lord) and also used to rank up your talents to a maximum of 5 star rating. Also, there is a building that produces talents and one that can help you get exp and rewards from heroes you might not want to play at the time.

The most important thing to remember about your castle is, the higher level your buildings are and the more buildings you can fit into your configuration the better. Secondly, you can always store buildings you might want to use later, I would never sell a building I have spent resources to level. Thirdly, you're going to need friends and a clan to keep production high. The clan hall is probably the most useful building in your castle, and you should always get one as soon as possible. The rewards might take a while to pile up, but at max level clan rewards will be well worth it.

Challenge mode
This mode is kinda easy at first and then really Freakin' hard later on. So carefully read the Challenge mode guides. Green is easymode, Blue and purple are like hard mode, and then orange and red are extreme mode from what I gather. Each has a respective power requirement. The most imporant aspects of this mode are the Quests and the flags.

Mini quests pop up in the top right of your screen, also indicated on the minimap as to the location of the quest. Using your low cooldown teleport to partisipate in this will earn you more points from match and get you better rewards. As the flags around the map go down, you will notice the minion wave will get stronger. In blue, purple, orange, and red letting any flags go down can mean defeat, depending on the team, and how well you've been finishing the quests. In blue, purple, orange, and red you also should never fight monsters in the forest, when they apear avoid them and let them go to tower to die, flags are important and the more time you waste the more flags that are down once the first wave gets there. Lets be honest, starting a game bad usually means it will end bad, so try to be present at the start of the game and for each quest.

Boarderlands, Native land, Switcharoo, and Apocolypse
These map types I will classify as 5v5... Each one is kinda a little different. Boarderlands is like Vanilla it doesn't have much special rules. Native land matches just make you get more bonuses on native territory(native ground is a concept explained in the turtorial). Switcharoo lets you enter a match and try out a random hero on your team, but does not effect your rating. Apocolypse gives a chance for fallen things to come back as zombies on your side.

Things to consider in 5v5

 * Team-comp is very imporant. Roles that must be filled... 1-2 Protector types, 2-3 (DPS roles) fighter, vanguard, and/or slayer. There are guides reguarding this, but I am unsure of how good they are. All I know is that for a team to win you need a good ballance of toughness and damage.Protectors provide a vital toughness to the entire team, by being the first in the fight, they can get in possition to use crowd control skills and take most of the strong hits. Vanguards provide a decient ammount of both toughness and damage, though less damage than toughness, and come in after the protectors providing damage and confusion via more crowd control. Fighters are equally tough and damaging, these are often some of the most rewarding classes to play because, it is so ballenced right between vanguard and slayer. Slayers are frail, but deal much more damage than any other role. Slayers are not vital, as with a good vanguard - fighter combo you should have enough damage expecially if you take a support. Supports are also not vital. With supports it's really hero by hero too. Some supports are hybrid tanky/healers others may be hybrid healer damagers.. ect. Supports should match the team, if they don't seem like they would work well together then they probably wont.


 * Possitions. There are different places you can go to earn prime: 3 lanes, jungle, and zuma. Jungle and zuma are optional, however the 3 lanes must have at least 1 player present. Generally protectors, fighters, and vanguards are solo laners. However I've seen both support and slayer do so as well, but not as well. Solo laning you should have a degree of toughness at least. Damage is nice. The advantage to Jungle or zuma is that one or two more lanes will get a prime advantage from being solo laners.

The jungle possition is a ganking one, while going through the forest earning prime off monsters, you watch your mini map and both team hp bars. If one of the enemy team players over extends or gets very low on hp you should try to get there as soon as possible. Also, if one of your team players is losing hp fast you might want to help him out if it's possible. If not, then you should notify your team that some of you should go to that lane to protect the tower from getting assaulted.

Zuma is unique and fun, you paint scrolls using paint balls and when your done you give them to team mates. All the scrolls can be useful. However, certain scrolls can be more useful for certain possitions or class types. Any hero who does good auto-attack damage can use a Twin scroll. Slayers usually use Light scrolls, protectors use bird scrolls, any hero can use a Divine scroll, but focus on the heroes who are losing hp the quickest. Also, there are other good guides to this. After you earn enough prime to fight well against the enemy team, you should start watching the mini map for oprotunities just like the jungle role.


 * Lastly, is everyone needs to remember that this game is very Team oriented. Watching the mini map and responding to enemy manuviers is the most important skill in this game. The teamfight always decides who wins.

Outpost
This 3v3 match type is pretty simple. no more than 1 Protector, 1-2 vanguards or fighters. No more than 1 Optional Slayer, and never a support Except for Da'ka but he's really a Protector so haha. It's pretty much a constant teamfight entire match,1 lane with some roads for sneak attacks and whatnot. Most important detail of this game type is that you need to kill the big seige minions, they look like big tanks and kill your buildings very fast. So they must be Dealt with as soon as possible.

Dragonwald
This 4v4 match is very interesting, there are more detailed guides to it. I only wish to note that all healing is reduced by 50% on this map. Most Heroes with a healing mechanic will be worthless. Goal is to level up in forest as team till you reach the dragon and slay it. Then your team must escourt the egg to the enemy team's base. After Dragon entire match is like a 'timed' teamfight.

All PvP
In all the Player vs Player map types, the goal is to earn achievements which in turn give points that increase your chance for good rewards. However, your hero's rating also effects this chance. Rating is earned or lost from Boarderlands, Outpost, and Dragonwald. Achievements can be earned in every role. I know of two or three repeatible achievements for zuma,and three for jungling. In the lane, you can earn achievements for pursuit, killing, assisting, or using an active talent to save an ally's life. However you look at it, the best way to win is to function as a proper team and help eachother whenever it is needed.

Talents
Reguarding hero builds and roles the most important thing to remember is power. Power itself gives extra stats ontop of what the talents actually do. So a talent with higher power rating is always going to be better to a degree as long as it pertains or can be useful to that hero based on what stats are important for his/her class mechanics or the individual possition you wish to fill with that hero, for instance Hunter's Insinct is a purple talent made for a jungler possition, it gives extra damage every 2 sec to monsters and can make some amazing things possible if used correctly. Another thing to consider when building a hero is how you want to play them. The talent system allows you to build whatever hero and just about any way to a limited degree. For instance most heroes are set up so that if you use your skills they work off of one or two stats, but if you want to use auto attack well then you'd have to build slightly differently. Also, in my experiance, having a little ballence to your build can go a long way. If you are a slayer I'm not saying you need a lot of defense, I'm saying a little bit of defense couldn't hurt. Also max bonus giving stat value is 300. However, you can raise a stat past this limit, the only effect it has (as far as I know) is makes you gain that stat to level 300 eariler in the game. However, it is possible that your auto attack increases more after 300 value, or possibly defense values, but I doubt it. I try to not go over 300 stat points because, I see it as a waste as all talent values are formatted 1-300 stat value. So if you do magic damage 99-1099 with a talent then at 1 int you do 99 and at 300 int you do 1099 from what I gather. Like I said though, the talent system makes it to where you can build you heroes just about any way you want. That's not saying it will be effective verses someone else's build.

Good Luck and Happy Hunting!