Tips

In a game like Prime World, that's to say, in a MOBA, there are certain things you have to do and certains things you shouldn't do. Ever. While experience is the greatest teacher with those things, here are a few tips that will help you win your games and have a greater time playing this game.

The most important thing in the game, Last-hit. Last-hitting is something you'll obtain naturaly with experience, and it's what makes the difference between winning the game or not. If you don't last-hit, your enemy will have more prime than you do and therefore more level, which translates into more damage, hp... So never forget that, to win this game, you NEED to last-hit as much as possible.

Together doesn't mean stacked. When you gather up with your team mates to push a lane or do a teamfight, you have to be close enough to use your talents and succesfully fill your role, but remember that you shouldn't be literally on top of each other, since this makes it easier for the enemy players to just hit you all with AoEs.

Try to coordinate with your allies in everything you can; teamfights, ganks, laning if you are laning with a partner... coordination wins games. If you don't communicate with them, don't expect them to react to your plays, and even if they do, it'll probably not be in time.

Splitpush when you are behind, it gives you farm and it divides the enemy team. In some games you can't afford to splitpush because you won't make it back to your team if a teamfight breaks. However this is not usually the case in Prime World, the two main requeremints for you to splitpush is that your team has the native land advantage and you have your teleport to native land talent. If the enemy team engages yours, teleport to help. If you can't help them even if you teleported there (enemy team is full hp and your team already lost a member) burn all your spells into pushing as much as you can, so that the advantage earned by the enemy team is not as big as it could be.

Ward. Using the wards will give your team vision of an area, I can't explain how important it is for your team to be able to see the map. If you see the enemy jungler coming for you thanks to a ward, not only will your life be saved, your jungle might make it in time so that you actually kill him and get an advantage! Without wards you can't set up ambushes either. Also, a really important aspect; if there's any kind of invisible hero on the enemy team, by all means, ward your lane! It will make his invisibility skill useless, and will allow you to catch him in ganks!

Don't waste the precious time you've earned after a successful teamfight! If you kill the enemy team in it's totality or atleast enough so that they retreat, you have earned your both a cookie and enough time to do something important in the map; farm, push or kill the dragon. What you choose depends entirely on the situation, but the important thing is to choose quickly. The enemy team's timers won't just stop because you want to think about what to do, and every second is prime!

Try to fight on native or neutral terrain when possible, avoid fights in the enemy's terrain atleast until you're so much stronger than them that you don't even care! The native terrain advantage, usually overlooked, can tip the balance in favor of the enemy team, so you have to be wise and pick your fights when they are there.

I see a rune! IT'S MINE! No. Simply no. You're a member of a team, thus you should consider first: Is this rune useful for me? Is there anyone in my team who can give this rune a better use than I can? You should however be careful, even if the rune it's useless for you, it's better that it's wasted on you, than given to an enemy player!