The Duelistand The Prince of Thieves are part of the initial Hero base of Prime World belonging to The Imperium and The Keepers respectively. He is a melee fighter.

Description and LoreEdit

The Imperium: DuelistEdit

Prince d


His ruffled collar, sarcastic grin, passionately hostile blue eyes, and polished pistol set him apart from the crowd. You can’t mistake him. And the Duelist won’t let you mistake him for anyone else, either. At first glance, he seems to be just a cold-blooded gentleman, but inside burns an unending thirst for worthy opponents. His hot tem

per played a cruel joke on him in his youth, when the proud young man dueled with the Emperor’s cousin over a trifling quarrel, a quarrel that led to his exile when his opponent was killed in the fight. Those who knew him say that perhaps his exile was for the best: all his life he’s been a fugitive, a lover of adventure.

Since that day, he has won many duels and has become known as a great swordsman and marksman. His travels have taken him halfway across the continent, and fortune has smiled on him: he has survived hundreds of battles and many perilous places from which few have escaped alive.

Women, attracted by the hero’s aura of invulnerability and his elegant manners, flock to him like moths to a flame. He enjoys a few nights with them, then leaves, for his heart is made for dangerous adventures, not for love.

This reckless daredevil delights in enraging both friend and foe, since to him the world seems to be so boring... Only he could take the bullet which killed him the first time as his Catalyst. And just to feel the rush, sometimes he steals it from the lord’s treasury, just to load his pistol with it and participate in a duel with his own death in his weapon’s chamber.

The Keepers: Prince of ThievesEdit

Prince a

Prince of Thieves

Sentimental fools believe that the Prince, as a child, was forced to steal to survive. But that couldn’t be farther from the truth. The Prince grew up in an affluent community and never lived in poverty. His passion for others’ carefully guarded treasures did not come all at once. He just liked to acquire things that no one else possessed. Besides filling orders, the Prince would also travel to the land of the Odd to get some rare totems, which were very valuable but also very difficult to obtain.

The thief’s mastery grew over the years. With the help of a smoke screen, he could sneak unnoticed into any room, infiltrating even the most secured places. But he could deal with any guards head-on, too; he was, after all, a master swordsman.

The fame and success of the thief attracted the attention of his enemies.

Once, the Dohkts kidnapped the Prince’s girl. To him, living with this was worse than suffering in any prison. For four seemingly endless years he worked for the Dohkts, and the deeds that he did during that time still haunt his memory.

The Prince was able to arrange his girl’s escape, and they have since enjoyed their long-awaited freedom. But when the hero returned home, many noticed that his character had become quiet and grim. He would now only take work which required him to steal something from the Dohkts. When the Prince heard rumors of a new war with the Imperium, he was the first to enlist.

The lord he has sworn to serve can rest easy: the Prince never disobeys an order. But asking him about his past won’t do any good; he won’t say anything. Or, perhaps he’ll drop a mysterious phrase which arouses your curiosity but only makes things more complicated.



Trait: Luck


As long as the hero is alive, each team member receives a Prime bonus for each kill. Also, the hero receives a Prime bonus for any kill made by a team member.

Fair Game

Trait: Fair Game

Fair Game

The hero carries a magical substance, which he can throw at an opponent to stun him for a few seconds. On Native Terrain, this ability also inflicts damage based on your character’s Strength. After learning Detonating Mixture, the hero can use it to blind all enemies within a small radius.


Trait: Pummel


The hero can increase his Attack Speed for several seconds. By learning Bold Rush, the hero can further increase his speed.

Trick Blade

Trait: Trick Blade

Trick Blade

When performing a normal attack, the hero has a chance of dealing a small amount of magic damage to all enemies within melee distance. The damage dealt depends on the hero’s Intellect.

Ace in the hole

Trait: Ace in the Hole

Ace In The Hole

Blocks incoming damage in case it exceeds a certain percent of available Health points. When Ace in the Hole is on a cool down, hero can deal a significant amount of damage to an enemy with a Final Shot ability. If Final Shot is used from a Native Terrain, restores hero’s health.

Razor Sharp Blade

Trait: Razor Sharp Blade

Razor Sharp Blade

The hero’s attacks inflict more damage.


Work In progress...

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