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Witch
Witch
State: The Dokht Imperium
Counterpart: Moira
Class: Fighter
Health: 675
Energy: 725
Speed: 50
Strength: 56
Intellect: 58
Agility: 56
Cunning: 52
Stamina: 42
Will: 44
Silver cost: 250000
Gold cost: 99
The Witch a Fighter class hero, but thanks to her unique abilities she can easily play in the Support role. Enemies attacked by the Witch become more vulnerable to future attacks. Her main talents have a very short cooldown. Thanks to her trusty Familiar, who prevents enemies from getting too close, the hero is able to hold her lane with ease.

Biography[ | ]

Miracles do happen. Sometimes you might think these miracles are nothing special, but that doesn’t make them any less miraculous. An Imperium lord can fall in love with a simple peasant girl. And even marry her. They can live in peace and harmony and give birth to a darling little girl whom everyone loves. Verenea was lucky. This is exactly what happened to her parents. The little girl grew up beloved by everyone. And, even though the neighboring lords were none too happy, after a while even they made their peace with their neighbor's eccentricities. Her father taught her how to make all sorts of devices, and her mother did her best to guide her in the ways of womanhood and teach her simple, practical wisdom.

The day of her sixteenth birthday was promising to be a very happy one. Verenea had finally managed to finish her first solo project: the Breeze-Rider's Omni-Operational Mount (B.R.O.O.M.). Her father had a good, long chuckle over the invention's name, but he was proud of his daughter nonetheless. Her mother just smiled and gave her a kitten for her birthday. A little black ball of fluff. Everything was just perfect.

Miracles do happen. Sometimes these miracles are so horrific that you wish they had never happened in the first place. That same day, the lord went down into a secret dungeon in order to resurrect a hero who had fallen in a battle with the Touched. The experienced, wise lord had performed numerous resurrections before, but this time he has made one small mistake.

The explosion of the Prime Inductor was truly terrible. The castle crumbled like a house of cards. Turquoise flames rushed towards the skies and fell back down, leaving nothing but a smoking crater behind. When Verenea came to her senses, she was surrounded by nothing but debris. It felt like her entire body was on fire, and the turquoise puddles of death around her were saturating the air with poisonous vapors. The deadly silence was interrupted only by the cawing of crows, the whistle of the wind, and a quiet, plaintive meowing from underneath a nearby stone slab. Stunned, not fully aware of what was going on, she grabbed her B.R.O.O.M., which happened to be nearby, slid its end under the slate, and pushed on it as hard as she could. The slab gave way. Underneath it was her tiny kitten Snowball. His spine had been broken, and he was covered with severe prime burns. The cat did not have long to live. As if in a daze, Verenea gently took the tiny kitten in her arms and used the last of her strength to activate the B.R.O.O.M.; then she lost consciousness...

Lord Hagen, whose lands bordered those of Verenea’s father, was alerted by the noise. People were running away from the forest, yelling “Witch! Witch!” The locals were petrified. It was an odd sight indeed. A futuristic-looking broomstick was flying low to the ground from the direction of the forest. On top of it lay a beautiful maiden, unconscious and covered in horrific wounds. The girl somehow remained on the device without falling off. Even more unusual was the strange-looking creature with the head of a cat and a body made entirely of smoke. It circled around the girl and seemed to be calling for help. Whoever they were, they clearly needed help.

The locals were able to nurse the girl back to health. The explosion had saturated her entire body with prime, transforming her into a hero. And her act of kindness during her last moments was rewarded with a loyal and eternal friend. Even after death, Snowball remained loyal to his mistress and was reborn as her Familiar. Miracles do happen. Sometimes these miracles seem unbelievable, but that doesn’t make them any less wonderful. Verenea the Witch knew this better than anyone else. That's why she wasn't especially surprised to hear that other heroines like herself had begun appearing in the holdings of other lords. She just smiled mysteriously, sat on her broomstick (which had been significantly upgraded by Imperium scientists) and flew off to meet her new “sisters,” leaving a trail of smoke behind her.

Talents[ | ]

Icon Talent Type Cost Level Mana Cost Cooldown Description
A0 witch Curse of the Witch Passive 0 1 0 0 For 3 sec., the targets damaged by the hero's attacks and class talents take 10% more damage.

Bonus: Attacks on cursed targets from Native Terrain steal 4-57 Energy from the target (based on Strength or Intelect, whichever is greater.).

A1 witch Familiar Active 300 1 50 1 The familiar attacks the selected enemy, then proceeds to the next closest enemy, and so on. Targets attacked by the familiar take 48-444 MaterialDamage damage over 6 sec. If there are no enemies in the vicinity of the target, or when the talent is used on the caster, the familiar returns to the hero.
A1 2 witch Insatiable Curiosity Passive 290 4 0 0 The familiar inflicts an additional 48-444 MaterialDamage damage over 6 sec., makes the area around itself visible, and can fly further away from the hero.
A2 witch Turbomagic Active 300 1 150 1 For 2 sec, the hero's speed is increased by 50% and the hero becomes immune to control effects. Repeated use of the talent within the next 15 sec. requiers 3 times more Energy that the previous activation.
A2 2 witch Trail of Horror Passive 290 4 0 0 When activating the Turbomagic talent for it's usual cost, for 3 sec. the hero leaves a trail lasting 2 sec. in which the enemies panic for 1 sec.
A3 witch Energy Emission Toggled 390 4 0 0 While this talent is active, hero attack deal additionally deal 13-170 MaterialDamage damage, spending 25 Energy.
A3 2 witch Beyond the Pale Passive 440 8 0 0 Each of the hero's attacks increases his Agility by 0.7-8.8 (based on Intellect) for 10 sec. Effect can be stacked up to 7 times.

Bonus: On Native Terrain, the Energy Emission talent gives the hero's attacks greater range.

A4 witch Curse of Fragility Active 540 8 300 70 Damage to the selected enemy hero increases by 50% of the ratio of their current Health to their maximum Health for 4 sec., or until total additional damage reaches 170-1498 (based on Strength or Intellect, whichever is greater.).
A4 2 witch Horrible Curse Passive 560 12 0 0 The target of the Curse of Fragility talent panics for 2 sec.

Skins[ | ]

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